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The PS5 SSD -oriented design is "Epic's Sweiny CEO wanted it."Deeply involved with Unreal Engine 5

The PS4/PS5 lead system architect (also involved in Mega Drive's Mega Drive's "Sonic the Hedgehog 2") has led to high -speed SSDs.It is said that the request of Epic Games CEO Tim Swoney is largely.

Seny talks about how PS5 was designed in a video of Tech Media WIRED.Most of them only repeat the announced content, such as GPU, controller, and 3D audio, but also includes some interesting new information.

One of them is the fact that EPIC's Swney CEO, which sends out "Fortnite" and other SSDs, one of the biggest features of PS5, demanded this technology most.

According to Sanny, "Since PlayStation 4, there has been a request to install SSDs. Especially Epic Games founder Tim Si -Nee says that hard disks have hindered the industry.I was reading it as a "rusted rotating media" instead of HDD.NVME SSD with at least 1GB/s loading speed (from the developer) was required.We saw it and decided to get 5 to 10 times the speed.It is always good to set a high goal. "

In addition, Sannie also mentions the new technique of Nanite, a new technique of EPIC's next -generation game engine UNREAL ENGINE 5.Nanite is a high -definition asset for movies, such as a real -time processing of data that could not be handled by conventional game engines, and depends on SSD (to read and write data at high speed).It is said that there is.


 PS5のSSD重視設計は「EpicのスウィーニーCEOがそう望んだから」。Unreal Engine 5とも深い関わり

In other words, it seems that PS5 itself was designed according to the requirement specifications of Epic and UE5.It seems that the UE5 demonstration was released for the first time as "LUMEN IN THE LAND OF NANITE" for the first time in PS5 live.

In addition, Sanny also mentions themes that have not been explained in detail, such as the technology "invisible compression" that reduces the file size of PS5.For example, the file size of "Resident Evil Village" has been found to be about half of the Xbox version, which is quite interesting, which is quite interesting.

Speaking of Swoney, he filed a lawsuit over Apple and App Store fees, and recently advocated an unified application store that can handle all Xbox, PlayStation, Nintendo Switch, and PC games.It seems to be too spectacular, but EPIC UE may now have a lot of influence on game engines that are essential for game development on multi -platforms.

Source: How PlayStation 5 Was Built (feat.Mark Cerny) | WIRED (YouTube)

VIA: WCCFTECH